The Werewolves
To create a character like the Wolf Man, the artists began by looking at nature.  Even though the character was a creature of fantasy, it had to be grounded in reality.  So the team analyzed the cast of a real wolf skull, studying such anatomical elements as the teeth and jaw structure.  "It's a fine line between getting too real and creating a new, cool, kind of fresh animal," says ILM art director Christian Alzmann.  The character was computer-generated (CG) so sketches made by the Van Helsing artists were sent to ILM to create the monster.

"A single shot for any of the synthetic characters such as the werewolves will take months and months of work by 50 or 60 people to produce," says visual effects associate producer Joe Grossberg.  "No matter how good the animators are or how specific the direction, it's a slow, slow process.  The movie wrapped in July and we worked on the synthetic characters right up until the time the movie released in May of the following year."
Table of Contents for book:

Forward by Stephen Sommers

Part 1:  The Legend Lives
Return to Transylvania
Van Helsing: Monster Hunt
Casting Creatures

Part 2:  Monsters on Film

Castles & Candlelight: Production Design
Creature Creation
Monster Makeup
Dressed to Kill:  Costumes
Crossbows & Crucifixes: Weaponry
Flying Fiends:  Stunts
Terrifying Transformations:  Visual Effects
Mixing Genres: Post Production

Part 3:  The Monster Lives

The Screenplay
Credits
Acknowledgements

Photographs copyright Universal Studios 2004
Book published by New Market Press
Cover design by Timothy Shaner
Back to Will's Van Helsing Photo Gallery

        
Back to Van Helsing Gallery